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![]() MGE and MGE XE are utilities which extend the capabilities of Morrowind's original engine. They allow the game to render distant land, shadows, and a huge variety of shaders. They also provide support for widescreen resolutions or scalable UI windows -- and much more.
While being ingenious pieces of software, both utilities are not compatible with OpenMW because they were written for a completely different engine. However, OpenMW will provide many of the features out of box, most likely replacing all of MGE's and MGE XE's functionality in the future.
This page keeps track of all MGE / MGE XE features and their implementation in OpenMW. To learn more about other utilities' compatibility with OpenMW, check out our Mod status page.
The Elder Scrolls III: Morrowind, the predecessor to Oblivion and Skyrim, is arguably the deepest and most immersive game in the Elder Scrolls series. For 15 years, it could not be played in multiplayer in any kind of decent way. Now, however, with Morrowind's engine having been recreated through the OpenMW project, playable multiplayer has also been implemented through the TES3MP project. Apr 18, 2014 To my knowledge, you can't. The fact that it is only done with external programs makes me think it's hardcoded. AFAIK you have two choices: Morrowind FPS optimizer (fast but gives 2x view distance at most) or MGE XE (you can see as many cells as you want if your rig has enough horse power, but I assure you it doesn't).
New features over MGE:
New features:
Fixes:
Retrieved from 'https://wiki.openmw.org/index.php?title=MGE_XE&oldid=5069'
MGE XE (Morrowind Graphics Extender XE) is a continuation of MGE by Hrnchamd.
New Features over MGE
Source: Jac's thread on the official forums
How to Install and Uninstall MGE XE
Source: Jac's thread on the official forums
Install
Recommended: set timescale to 10 or 15 in the console to slow down the day cycle (or 1000 to speed up). The movement of the sun is very visible.Don't expect everything to cast a shadow, it's only objects large enough to appear in distant land. Small objects will cast weaker shadows for their size.
Morrowind Infinite View Distance Mod
There are some HUD mods for use with MGE XE available from the same download page, mostly upgrades of Yacoby's mods and Vampiric Embrace. HUD mods for previous versions of MGE are unlikely to work.
Per-pixel lighting beta
Replaces the standard vertex lighting with a shader generator that generates per-pixel lighting shaders. This is still somewhat slow compared to standard lighting. The lighting effect improvements vary depending on the overall lighting setup in each cell, some work better than others. Beta testing the lighting requires changes to your settings.
You must set your In-game tab > Dynamic lighting coefficients to (4.2, 0, 0.34). It is adjustable, but the linear coefficient will be ignored. Bind the 'toggle lighting mode' function in the macro editor to a key for comparing the difference. You may notice dark spots in some cells, these are negative lights placed in the world. I'll have to figure out how to work with them. When the shader generator fails, objects will turn a default purple. Please post your mgeXE.log and a screenshot if you see that occurring.
Reporting problems
All errors while running Morrowind are logged to mgeXE.log in the Morrowind directory. Check there first if it crashes or white screens, it may explain why. Errors from running MGEXEgui are logged in the mge3 directory.
When reporting errors, always post mgeXE.log (in a spoiler tag to avoid clutter) and OS, video card details, and driver version. Please report rendering errors with detailed information and a screenshot.If the distant land generator crashes, please post your mge3/distant-land-crash-dump.txt.
Uninstall
MGE XE and MGE svn 178 are designed to be easily substitutable. To go back to MGE:
Replace d3d8.dll with the one from the the MGE svn 178 package.(Optionally) Regenerate distant land, setting the distant static size back to its previous value.
Fully uninstalling:
Mge Xe Openmw
Delete MGEXEgui, mge3, d3d8.dll and dinput.dll from your Morrowind directory.
See alsoMore Morrowind View Distance Mod Videos
Scripting functions added by MGE XE
Nexus download page R/Morrowind - [How To] Increase View Distance In OpenMW 0.39 ...
Retrieved from 'http://wiki.theassimilationlab.com/mmw/index.php?title=MGE_XE&oldid=1814'
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